Young Generation in the Era of Online Games: Saving or Losing?
From BASAkalimantanWiki
This is a Response to the Brain Rot wikithon
Online games are not just entertainment, but also have a big impact on the lives of young people. If used wisely, games can be a useful tool. However, without supervision and awareness, games can make young people “lost” in the virtual world. Saving or losing the young generation in the era of online games is not only their job, but also the responsibility of all of us.
- Affiliation
- Siswa/i Smk Telkom
- Age
- 16-21
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